Investors have been following GTA for 24 years since Rockstar’s big breakout

November 29, 2025 by No Comments

0 0
Read Time:2 Minute, 56 Second

latest GTA 6 delay means Rockstar’s new GTA game will launch a whopping 13 years after GTA 5. It’s an unprecedented length of time between launches in a successful franchise — and a luxury out of reach for most studios. So why can Rockstar get away with such a long development cycle? The answer isn’t just that Rockstar has the money to take its time, though the continued retail success of GTA 5 means it certainly has that advantage. The long development cycle was essential for GTA 6 to stay relevant after launch, according to DFC Intelligence president David Cole.

“Investors have been following GTA for 24 years since Rockstar’s big breakout with GTA 3,” Cole says. “It’s not like any other property out there, and they have the ability to take their time doing what they want, a privilege other developers would love to have in a market that expects you to churn out games as fast as possible.”

Rockstar and GTA developed that reputation thanks to a fortuitous combination — ideas no one else was using, mechanics nobody else thought to combine, and a level of polish that was unusual at the time. Competing with GTA was too challenging, so other studios just didn’t try. Cole says that gave Rockstar an advantage with consumers, but the studio still faced corporate pressure. (Investors, of which Cole was one between GTA 3′s launch gta 5 apk and GTA 4, regularly pestered Rockstar about making more GTA, faster, without understanding the effect it would have on product’s quality or the brand’s image.) GTA 5‘s success silenced those calls for quantity over quality, and gave Rockstar the luxury of taking its time with GTA 6.

A GTA 6 character standing on a boatImage: Rockstar Games

“[Now], GTA is its own planet circling its own sun,” former PlayStation boss Shawn Layden told Polygon as part of a broader conversation about the road ahead for console games. “We know that when it lands, it’s going to have a blast radius. Six weeks either side of when it comes out, it’ll take over everything that we know. [But] there comes a point where the white-hot anticipation for your title becomes more of a burden than an encouragement.”

That’s the situation Rockstar finds itself in ahead of GTA 6‘s launch, with expectations of success and metrics for measuring it looking far different than what they were in 2013. Taking so long to make a new GTA game keeps the brand undiluted, Cole says, which lends a sense of prestige and rarity that makes it easier to catch people’s attention when there is something new to announce. It also keeps people from burning out on it, like with Marvel and Star Wars fatigue. But in the absence of new releases, the brand starts taking on an identity separate from the actual games.

“There’s a sense that everybody plays this, so everybody wants to do it. So for GTA 5, for example, you get 14- to 15-year-olds who, once they’re allowed to play Grand Theft Auto, want to go buy it because they’ve heard about it all their life, and maybe their parents didn’t let them play until now,” Cole says. “It’s become an experience that every gamer wants to try.”

The success is something Rockstar will struggle to replicate and probably never will.

“I think [GTA 6] is almost guaranteed to be the biggest entertainment product ever,” Cole says. “The concern is, will it have those long legs that GTA 5 did? Will people be playing this 10 years from now?”

Happy
Happy
0 %
Sad
Sad
0 %
Excited
Excited
0 %
Sleepy
Sleepy
0 %
Angry
Angry
0 %
Surprise
Surprise
0 %